In Anne: The Animated Series, the episode “Marbles” looks at both the ideas of trends and competition.
Anne finds herself caught up in all the excitement of playing marbles at school. However, she ends up playing one of Matthew’s marbles and loses it because the kids are playing for keeps. Anne realizes that her competitiveness has caused her to lose Matthew’s marble. She leans that it is important to enjoy playing the game rather than put winning first. She persuades the other kids not to play for keeps, but to just play for fun. This allows all the kids to enjoy themselves and not have to worry about winning or losing!
The effects of trends are also shown in this episode with the marbles. From one time to another trends like marbles, Pogs, Beanie Babies or Pokemon cards, become important to kids. Trends come and go, as whatever is fun and new replaces what was previously exciting. But it is important to have kids understand that trends can be fun, yet do not need to be consuming. There is a need to enjoy things without getting caught up in the buzz about a certain trend. At the same time, certain trends can mark fun times growing up. For instance, while Beanie Babies were all the rage, everyone enjoyed trying to get their favourite ones. Yet now looking back on it, the trend was a common experience shared by many people as well as making some childhood memories.
The other theme explored in the episode was competitiveness. Anne finds herself wanting to win more than anything, which makes her risk and lose Matthew’s marble. It takes that event to show her how her competitive side has caused her not to enjoy marbles anymore. Being slightly competitive is fine while playing a game, as it allows for more focus on the game. However, when a competitive spirit starts to obsessively focus on winning, it takes away from the fun of the game. Having fun should remain to be the most important part of the game and the biggest motivator to do well.